This one was definitely highly requested. It seems like Dry Bones has a much higher fan following than I would have ever imagined. Although he was definitely one of my personal favorites as well, even though he was sometimes irritating to deal with. He may hold the spot of the only skeleton based enemy I actually like in video games.
While I was painting this out my buddy chimed in that maybe I should paint him reforming after he's been struck down by the mighty Mario, but I was far too into it to restart. Sort of regret that, but no one would probably be able to tell who it was if I had. I've been sort of putting this one off for the same reasons that I haven't done more of the koopa variants. Jumping around gives me a better variety and with these ones I feel like I have to keep it more consistent. Although while doing this, for the first time, I had the urge to tackle someone like Bowser even though it would go against the spirit of the series.
I hope everyone is having a great holiday. Happy New Years!
Saturday, December 31, 2011
Dry Bones - SotD 149
Saturday, October 22, 2011
Reznor - SotD 149
Friday, October 7, 2011
Nintendo Power
After I was plugged on Kotaku, Nintendo Power contacted me about putting some of the Mario Enemies into a feature. The thing about this project was that it really tapped into my nostaglia about running through Mario World 3 or struggling through Mario World 2. So getting contacted by one of Nintendo's journalists for a small feature in the backspace just made me absolutely giddy. I used to get the magazine back in the SNES days, mostly for walkthroughs and cheats as I used to beg Mom and Dad to take me to Blockbuster so I could peruse the SNES isle and grab whatever I thought had the coolest cover... Nintendo Power got me through quite a few of these games. I had a really bad habit of not writing down level codes and Nintendo Power would come to the rescue. And I feel I've come full circle here somehow. Not sure what that circle is, since my metaphor circle logic is incredibly weak, but I have that feeling anyway. Feels good. There's not a whole lot of ways I ever saw myself getting into that magazine, if ever.
Thanks for the article Nintendo Power.
So go check it out, it's a pretty good issue covering their biggest franchises and most importantly Skyward Sword, and the small article on me and my art is right in the back. I would have plugged it earlier, but I didn't know what exactly they had written about me until today and I was a bit nervous about it. Actually turned out to be a 2 page spread instead of the one I was told it would be. The article was written by Andrew Hayward, so you should check him out too.
Thursday, September 29, 2011
Belome - SotD 148
Friday, September 9, 2011
Zombocalypse
I was asked to make some menu and intro art by Ironzilla Media for this very awesome flash game. It went up on Armor Games this morning and I can't imagine it disappointing anyone who plays it. I was given pretty free reign by the creator to put my spin on the characters. Really was awesome, and it's nice that it's free and I can share it you all.
So you should play it... go on... play...
http://armorgames.com/play/12294/zombocalypse
Friday, September 2, 2011
Ghast - SotD 147
Here is something Minecraft related I never posted. One of those, "I'll be sure to post it tommorrow" sort of deals. I have a creeper and a skeleton somewhere on this blog as well.
I'm only sort of looking forward to the 1.8 update of Minecraft. Minecraft has been my sort of go to stress reliever. If I was worried, or needed to settle down, Minecraft would soothe me pretty quickly. And I'm not sure how fond I am of it becoming more of a real game... or other people inhabiting the world besides my solitary character. I will admit now that I've experienced the multiplayer side of things, I feel like I really have to give myself tasks to stay interested. Whereas in the single it somehow oozes a certain mood to me that I could much easier get lost in.
Minecraft to me has never been explicitly fun, but it's always been relaxing in a weird way. Why does it feel like 1.8 threatens that?
Wednesday, August 17, 2011
Another Hellboy - SotD 146
Had a sleepless night, so I decided to doodle a bit and get away from some projects. The result was this quick Hellboy portrait.
Feels good to post again. Bit too tired to write out anything more coherent and lengthy at the moment.








